(World is still in development). The world is a fantasy/steampunk type setting. I'm trying to make it as open as possible to give people a lot of choice but let me know if it is TOO open. There are four races at the moment: elves, humans, monsters, and spirits. You can be any of the three that you like.
RACES
Elves: Elves tend to have a lot more magical power than humans and tend to be very wealthy when they live in human cities. Most of them have a superiority complex and think humans are inferior. They are not evil generally but are disinterested in stopping evil since they tend to spend most of their lives studying magic and care for little else. They live significantly longer than humans or monsters.
Humans: They look normal. Can do anything you like.
Monsters: Usually look part human and part animal. They have been cast out of human society as evil and are often hunted down by humans. They originally were created by humans dabbling with changing their shapes, a practice which was declared too dangerous after many of the humans experimented on went on rampages and killed dozens of people after being changed. Nowadays they live in small groups under the ground or sometimes in dense forests.
Human created monsters: Can be made out of organic material...they don't have very developed minds beyond "obey" and can't speak at all. Used by earth or wood mages.
Spirits: Belong to each elemental category and can be summoned by people with a particular element. If you choose to be a spirit you will have the strongest power since you are essentially a creature made of power but you take the risk of potentially being summoned and used against your will. (AKA Salamanders, Sylphs, Naiads, dryads, and I'll throw things like unicorns, dragons, demons, or angels in here too).
ELEMENTS
Everyone in the world is born favoring a particular element. Your element determines what you are good at and what kind of spirits you can summon.
Earth: Manipulate stones/soil. Often good at healing.
Wood: Control trees and forest spirits.
Metal: Usually good with weapons/fighting, physical superiority.
Wind: Usually fast. Control wind spirits. Flight.
Water: Good swimmers, can control water/breath underwater, etc.
Fire: Manipulate fire and fire spirits.
Spirit (light): Control holy spirits. Good at building barriers, creating light, healing.
Spirit (dark): Control demons. Good at fading into shadows, mind control.
TOWNS
The town I am starting my character in is a steampunk dung heap of development in a mountainous area. Prostitution and child labor are in heavy measure and most of the citizens work in factories run by a few very wealthy humans. There is very little faith and most of the humans blame their problems on the monsters outside their walls. There is a population of monsters living in an underground town nearby that you can enter through the mountains. There are also several families of elves living in the cities and doing magical research.